The elves are the descendants of the elvenkind of old. Though their numbers are fewer in comparison to the humans and dwarves, they are no less involved in the day to day enterprise of the Tarkenian Regions. Their boon of lifecraft no longer reaches the heights that led to The Fall, but the elves still show a much higher affinity for working with plants and animals than the other races. The most productive farm communities invariably have a high population of elves, and their methods are jealously guarded.

The Elvenkind

In the beginning, the Guidance shaped the elvenkind and granted them the boon to shape the life that thrived around them. Plants and animals were crafted to serve the needs of the peoples, from food to work to lodging. Entire cities were grown from enormous trees, tended by the expert lifecraftsfolk. Animals specialized in all manner of tasks were bred, from giant moles to help mine the mineral rich mountains to massive kraken who moved great loads of cargo at prodigious speeds through the waters.

Their boon and the skill of the elvenkind in utilizing it brought them into a light rivalry with the dwarves, with each striving to outdo the other in creating greater creations to perform more efficiently than the respective handiwork of their rivals.

Unfortunately, this rivalry, in part, led to the renegades, the invention of fleshcrafting (using lifecrafting techniques on the first peoples), and eventually The Fall.

Many of the lifecrafted creations of old bred true and can still be found on Eorde. Some of these creatures evolved and became monstrous versions of their original forms, while others stayed little changed, yet found new niches within the ecosystem. The elven lifecraftsfolk of the current day still seek to rediscover the ancient ways and refine their talents. A lifecrafter will often pay much to any who find even the smallest scrap of information of the original lifecraft art..


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